Damage

''' Damage is what will be inflicted on enemy players or monsters in order to kill them. If it’s needed to calculate damage this is how it is done:

Damage Calculation

x+x(.y)+.z[x+x(.y)]   This formula is much more complicated.
 *  “x” = Weapon's base damage value 
 *  “y” = Strength 
 *  “z” = Dexterity 

Example:

A character is using a dagger that does 5 damage. He has 15 strength and 25 dexterity. ''' 
 *  5+5(.15)+.25[5+5(.15)] 
 *  5+5(.15)+.25(5+.75)          Round UP. 
 *  5+5(.15)+.25(6) 
 *  5+1+.25(6) 
 *  5+1+1.5 
 *  5+1+2 
 *  6+2 
 *  8 Damage. 

''' To avoid doing this work, please see Roleplay. '''