Combat System

''' The combat system is split between the roleplay aspect and the actual numbers (Damage) aspect. '''

Roleplay
 *  Depending on the circumstances combat can be completely settled through quality roleplay without the need to rely on the number aspect.  This should be the main form of combat. 
 *  For example, a higher level character can be out-performed by a lower level player to an extent. 
 *  This is done by typing out what your character does in response to what is happening around him or her. 

Numbers (Damage) Aspect
 *  This is a reference of what your character is actually capable of doing. 
 *  A Character with low strength isn't going to be able to chop straight through a heavily armored enemy. 
 *  Sword Art Online is a numbered based game, the higher your skills are the more powerful you are. 
 *  A level 100 Character wouldn't realistically be able to lose to a level 65 character in head to head combat. 
 *  This type of combat requires admin authorization.