Talk:Lestibournes/@comment-7525250-20130407211935/@comment-6278148-20130409230842

Well your attributes are going to be static according to whats on the character sheets when we start. Those will not be able to be changed. The leveling system with Strength gives me another formula to add, plus completely makes the inventory managment on the character sheets a pain.

I would prefer to not change it until the game begins. That's really the only plausible way to make a change like this. Examples:

The game starts and you fill your inventory up instantly with junk to sell to a merchant. I will tone down the drop rates at first and if the prblem continues, increase base inventory space. Another thing I can do is create is create different backpacks.

Actually I really like that idea. In the beginning you start with a low tier bag that contains lets say, 15 slots. Throughout the game you can buy and equip (Granted you have the character level to use and the Kol to purchase) from NPC vendors. The farther in the game, the better inventory the bags are.

Extended weight Limit Changed to "Inventory Management."

Thought on this?