Damage is what will be inflicted on enemy players or monsters in order to kill them. If it’s needed to calculate damage this is how it is done:
Damage Calculation
x+x(.y)+.z[x+x(.y)]
- “x” = Weapon's base damage value
- “y” = Strength
- “z” = Dexterity
This formula is much more complicated.
Example:
A character is using a dagger that does 5 damage. He has 15 strength and 25 dexterity.
- 5+5(.15)+.25[5+5(.15)]
- 5+5(.15)+.25(5+.75) Round UP.
- 5+5(.15)+.25(6)
- 5+1+.25(6)
- 5+1+1.5
- 5+1+2
- 6+2
- 8 Damage.
To avoid doing this work, please see Roleplay.